Prattling away in your eardrums are several characters who’ll throw out suggestions on what to do next. Emplaced guns on the map, town assaults or being attacked by an enemy company can lower your company’s health bar, and while that doesn’t affect performance in combat, if it hits zero the company is destroyed and all those resources poured into them are gone, too. It gives you the incentive to keep them alive, just like how it can be worth looking after veteran squads in real-time fights. But they can also be upgraded using skill points, bolstering the unit by being able to field new troop types, adding extra abilities or just buffing up other aspects of your company. Each company has different strengths like an armoured company obviously specialising more in rolling out tanks. Ships can bombard areas to destroy defenders and weaken towns, for example, while an airport provides recon support and bombing raids.Ĭompanies are your way of interacting with most things and new ones can be purchased provided you’ve got the resources and the population cap available. There’s a lot of emphasis on securing support bonuses that can affect both the turn-based mode and the real-time combat, making the two elements feel cohesive. In return, they generate resources and can offer other useful bonuses such as healing, requisitioning warships to patrol the coast and more. Towns around the map can often be taken in a turn by simply moving a unit to them, while others require a skirmish battle or a properly scripted mission before they can be captured. Starting from the coastline, you’re given a single company to begin with which you can order across the map, each turn bringing with it a chance to order the capture of a town, requisition another company or even call in a naval bombardment to weaken an enemy force or soften up defences. The Italian campaign takes place in 1943 when the Allies invaded Italy which led to the rapid fall of the Fascist government led by Mussolini, and in his place, Marshal Pietro Badoglio, who opposed the regime, began working with the Allies. Of course, at this point Italy was actually aligned with the Axis forces, a fact that sometimes seems to get forgotten about when discussing World War II. But by being cautious and heavily pushing the idea that the game has been developed alongside the community, Relic clearly aimed to rebuild its faltering reputation by taking what they were known for a decade or more ago and doing it again.įor the jaunt across the Italian countryside, you’re given control of a mixture of Allied forces and the basic goal of taking Rome back from the Germans. After so long without a new game in the series, there’s a natural expectation for Relic to make some big leaps forward and define what Company of Heroes will be going forward. That might be disappointing to some, and that’s understandable. In other words, if you’ve played either of the first two games you’ll be able to quickly grasp all the basics in Company of Heroes 3 in seconds. It’s also in need of some work.įor this third entry, it seems Relic wanted to play it relatively safe, which is smart because nobody comes to a third game in a series looking for something radically different. Company of Heroes 3 is very good at times. So after ten years without a sequel, bringing back Company of Heroes is their chance to show the world that Relic still has what it takes to deliver an awesome RTS experience. Once a bastion of the RTS genre thanks to massive successes like Dawn of War and the original Company of Heroes, Relic has crumbled in recent years, their sterling reputation now resembling a building hammered by a mortar barrage.
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